﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CloseNotice : MonoBehaviour {
    [SerializeField]
    public GameObject LoginInterface;
    public GameObject GuestInterface;
    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
    public void Close()
    {
        LoginInterface.SetActive(true);
        Destroy(gameObject);
    }
    public void CloseLoginInteface()
    {
        GuestInterface.SetActive(true);
        Destroy(LoginInterface);

    }
}
